imperial armour compendium 9th edition pdf trove. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. What stats do the turbolaser have? The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Imperial Fists Astraeus Super-heavy Tank. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Ultimately, its a stronger unit, but its still a Lord of War. You Give Goonhammer Writers Serotonin. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Imperial Fists Fellblade. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. for open , narrative and matched play. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Someone out there was listening, because this was always the fix it needed. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. Titan Legions have had a massive boost in this book! The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. The big greater daemon models are still neat, but you arent really going to field them. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. That makes them kind of losers overall. Warhammer 40k . Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. That probably still isnt pushing them to the top tables. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Credit: Jack Hunter. Goonhammer Reads Science Fiction: Women! Of the various suits, the Rvarna feels like the big winner. How many primaris can it transport? If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. On the plus side, almost all of them saw points drops, except the Castigator. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. BIG bonus. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The good news is, it gained 4 wounds. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Ill have to use my converted tech priest as a Warpsmith I guess. Get the latest business insights from Dun & Bradstreet. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! I've been working on some seriously unwell looking vampires! No longer will you have to flick back and forth to the very back to find your factions points! Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Credit: Jack Hunter. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Such an awesome model and can't wait to paint more! which get a few tweaks but dont change massively. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Goonhammer and Stat Check are Teaming Up! Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Credit: Jack Hunter. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Astraeus! Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Yep! Credit: Jack Hunter. It lost the ability to shoot twice. Leviathan Dreadnought. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind.